<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ascension Tower [TEST] Devlog - itch.io</title><link>https://andr3mar.itch.io/ascension-tower-beta</link><description>Incremental Idle MMORPG. Conquer endless tower and compete with others</description><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1520044/v21-collections</guid><title>V2.1 Collections</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1520044/v21-collections</link><pubDate>Sun, 10 May 2026 19:49:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is a 2nd update related to the reincarnations. At this point, from the main features that I want to be in the game, only the last one, auction, is remaining. All other features are not crucial an...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1518208/ai-visuals-or-better-no-at-all</guid><title>AI visuals or better no at all?</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1518208/ai-visuals-or-better-no-at-all</link><pubDate>Fri, 08 May 2026 20:58:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now, when V2 is released, a new roadmap is a 1st step to do. This time, instead of just giving the expected roadmap, I would like to hold a discussion. The only things I&#039;ve planned to add in V2 before...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1518197/v2-with-reincarnations-is-live</guid><title>V2 with reincarnations is live</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1518197/v2-with-reincarnations-is-live</link><pubDate>Fri, 08 May 2026 20:46:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update brings the last main system I wanted to realise before starting to polish the game for release. To be more specific: Abyss with 3 basic enemies and 3 more elite variants on higher floors...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1515061/final-v1</guid><title>Final V1</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1515061/final-v1</link><pubDate>Tue, 05 May 2026 23:40:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Main: Classes were rebalanced(buffed and now they have unique skill or effect) Some talents were changed Major: PvP encounters in the tower now work totally fine 1-10 floor monsters got nerfed for an...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1511475/v19</guid><title>V1.9</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1511475/v19</link><pubDate>Mon, 04 May 2026 12:14:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New: Achievements - doesn&#039;t give much power. mostly just luck and loot rarity. (some of them are hidden and will show only you complete them) Few new passive skills including 1 to prevent death penalt...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1509624/v18</guid><title>V1.8</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1509624/v18</link><pubDate>Sun, 03 May 2026 23:32:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New: PvP encounters in tower New currency: crystals (for later) and encounter for it Death penalty: now after death you have respawn timer(10*level sec) After-death penalty: after death you get 1h wea...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1508150/v17</guid><title>V1.7</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1508150/v17</link><pubDate>Sat, 02 May 2026 17:13:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A lot of new skills. Whole new type [Trigger] Just too many to announce all of them. Most likely, unbalanced. Please test and give your comments...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1507300/v16</guid><title>V1.6</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1507300/v16</link><pubDate>Fri, 01 May 2026 20:02:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New: Global and Guild Chat Officers in guilds Talent presets Major changes: Majority of monsters were rebalanced. All of them got ~10-20% damage increase, some tough ones got their armor drastically n...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1505564/final-plans-for-all-v1x-before-v2</guid><title>Final plans for all V1.X before V2</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1505564/final-plans-for-all-v1x-before-v2</link><pubDate>Thu, 30 Apr 2026 12:06:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I will be straightforward. We already have stats from actions and talents from the player himself. Guilds with their own talents(skills) and even buildings. Lots of rarities and different item slots...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1505003/v15-guilds</guid><title>V1.5 - Guilds</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1505003/v15-guilds</link><pubDate>Wed, 29 Apr 2026 23:47:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Guilds added. I would call it quite a decent update, assuming that guilds have skills and buildings. Those might get even bigger expansion somewhere in the future, but I guess for now it&#039;s drastically...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1501452/plans-adjustment</guid><title>Plans adjustment</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1501452/plans-adjustment</link><pubDate>Mon, 27 Apr 2026 16:53:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Plans change: Due to the heavy load to db, I&#039;m mostly trying to optimise the load, since the price is already &gt;3$ per day, which will work til the end of this month(I have 20$ plan), but I need to som...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1501440/v14</guid><title>V1.4</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1501440/v14</link><pubDate>Mon, 27 Apr 2026 16:45:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New: Arena (mostly just for tests, change your builds and have fun against other players) Major: More monster nerfs. Some will be stronger on f11, but drastically easier on further floors Minor: Some...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1500797/v135</guid><title>V1.35</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1500797/v135</link><pubDate>Sun, 26 Apr 2026 22:18:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major: Coliseum added: once every 4h you can challenge strongest enemies of each floor(start f11). After defeat, you can grab amulet as a reward. Its stats are base on the last defeated enemy. Leaderb...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1499894/what-to-expect-soon</guid><title>What to expect soon</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1499894/what-to-expect-soon</link><pubDate>Sat, 25 Apr 2026 22:28:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the main reasons to release project in public is to get some feedback from you, my dear testers. This way I don&#039;t need to spend double time checking everything and can leave enjoyment of breaki...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1499883/v12</guid><title>V1.2</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1499883/v12</link><pubDate>Sat, 25 Apr 2026 22:09:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major: Added status monsters (elite, legendary and mythic) Starting from 25th floor, monsters have 5% chance to have status. Status monsters are a bit stronger(mostly healthier) and have 1 of the stat...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1499458/v11</guid><title>V1.1</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1499458/v11</link><pubDate>Sat, 25 Apr 2026 14:21:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Main: Now armor works as [dmg / (1+armor/100)], so it acts as another damage reduction multiplier New stat instead of existing armor - damage mitigation minor: fixed quests monster armor shows as % in...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1498780/equipment</guid><title>Equipment</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1498780/equipment</link><pubDate>Fri, 24 Apr 2026 21:29:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a few hints regarding items: On the first 10 floors, you can get items of only the first 3 rarities; from floor 11, the base pool increases to 7 rarities. Rings are very rare. While all items are...</p>]]></description></item><item><guid>https://andr3mar.itch.io/ascension-tower-beta/devlog/1498753/initial-demo</guid><title>Initial demo</title><link>https://andr3mar.itch.io/ascension-tower-beta/devlog/1498753/initial-demo</link><pubDate>Fri, 24 Apr 2026 21:08:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>That&#039;s the initial release. DEMO WIPE will come. Several WIPES might come. The game is unfinished. Yet there are unlimited floors, diverse enemies, talents, skill progression, 4 tiers of classes, and...</p>]]></description></item></channel></rss>