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Devlog
Plans adjustment
April 27, 2026
by
andr3mar
Plans change: Due to the heavy load to db, I'm mostly trying to optimise the load, since the price is already >3$ per day, which will work til the end of this month(I have 20$ plan), but I need to som...
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V1.4
April 27, 2026
by
andr3mar
New: Arena (mostly just for tests, change your builds and have fun against other players) Major: More monster nerfs. Some will be stronger on f11, but drastically easier on further floors Minor: Some...
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V1.35
April 26, 2026
by
andr3mar
Major: Coliseum added: once every 4h you can challenge strongest enemies of each floor(start f11). After defeat, you can grab amulet as a reward. Its stats are base on the last defeated enemy. Leaderb...
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What to expect soon
April 25, 2026
by
andr3mar
2
One of the main reasons to release project in public is to get some feedback from you, my dear testers. This way I don't need to spend double time checking everything and can leave enjoyment of breaki...
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V1.2
April 25, 2026
by
andr3mar
1
Major: Added status monsters (elite, legendary and mythic) Starting from 25th floor, monsters have 5% chance to have status. Status monsters are a bit stronger(mostly healthier) and have 1 of the stat...
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V1.1
April 25, 2026
by
andr3mar
Main: Now armor works as [dmg / (1+armor/100)], so it acts as another damage reduction multiplier New stat instead of existing armor - damage mitigation minor: fixed quests monster armor shows as % in...
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Equipment
April 24, 2026
by
andr3mar
Just a few hints regarding items: On the first 10 floors, you can get items of only the first 3 rarities; from floor 11, the base pool increases to 7 rarities. Rings are very rare. While all items are...
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Initial demo
April 24, 2026
by
andr3mar
That's the initial release. DEMO WIPE will come. Several WIPES might come. The game is unfinished. Yet there are unlimited floors, diverse enemies, talents, skill progression, 4 tiers of classes, and...
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