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Devlog
V1.2 or what needs to be next?
July 03, 2026
by
andr3mar
It's been 1 month since the previous path decision. V1 [Release] was accompanied by archive-focused mechanics V1.1 main focus was the general gameplay in the tower ... Now it's time to think what will...
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V1.1.15 New talents and passives
July 01, 2026
by
andr3mar
— ✨ New Passive Skills — Six new passives to unlock and equip. Hallow (attack): +10%/level true damage — boosts true hits (Body Charge, Healing Touch, Coup de Grace) and poisons that deal thei...
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V1.1.14 New skills + more balance
June 30, 2026
by
andr3mar
— ✨ New Skills — Four new skills to unlock and equip. Corrosive Hit (active, strike): 60% damage and shaves 1.5% off the TOTAL enemy armor per cast — it compounds with every hit, down to a −...
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V1.1.13 Balance patch
June 28, 2026
by
andr3mar
— ⚖️ Monster Scaling — Monsters from floor 11 up to floor 50 are now significantly weaker — the early and mid Tower should feel a lot less punishing. The deepest cut is to their armor , whic...
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V1.1.12 Outgoing damage, archive synthesis
June 28, 2026
by
andr3mar
— ⚔️ Outgoing Damage — A family of damage bonuses that used to apply only to your basic attack now scale all of your outgoing damage — skills and true hits included . Affected: Last Stand...
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V1.1.11 Potions overhaul
June 28, 2026
by
andr3mar
— 🧪 Potions, Reworked — Potions are no longer a single panic-button. You now build a potion loadout : assign different potions to your belt slots, and each one fires on its own the instant your...
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V1.1.10 Unique events #2 + Balance
June 25, 2026
by
andr3mar
— 🎲 New Encounters — The roster of unique encounters keeps growing. Many new moments now wait between the fights — each one another decision . Bandits and a Bandit Chief who demand a toll —...
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V1.1.9 Unique events
June 25, 2026
by
andr3mar
— 🎲 Unique Events — The tower is no longer just monsters and traps. A whole new layer of unique encounters now waits between the fights — dozens of distinct moments, each one a decision . Wis...
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V1.1.8
June 19, 2026
by
andr3mar
— Stats — Archive items now boost stat gain. Every equipped archive item now applies a multiplier to your chance of gaining STR / AGI / VIT from combat — the higher the item's tier, the bigger t...
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V1.1.7 World Events
June 19, 2026
by
andr3mar
— 🌍 World Events — The world now shifts on its own . A global set of modifiers affects every player at once — check what is active anytime under News → Events . Weekly: every week (resettin...
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V1.1.6
June 19, 2026
by
andr3mar
— Monsters: Resistances — Every floor-11+ monster now has its own profile of resistances and weaknesses to the four special damage types — debuffs, damage-over-time (bleed/poison/rot), %HP damag...
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V1.1.5 Tavern
June 11, 2026
by
andr3mar
A new Tavern has opened in the West District — three ways to make your time count. — Work — Put your character to work for 1 / 2 / 4 / 8 / 24 hours to earn a steady bit of gold (scaling with you...
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V1.1.4 Altar
June 11, 2026
by
andr3mar
— The Altar — A new Altar tab has opened in the Church — a place to claim lasting Blessings that empower your climb. Blessing slots: you begin with 1 and can unlock up to 5 . Extra slots are unl...
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V1.1.3 monster balance
June 11, 2026
by
andr3mar
— Monsters — Monster scaling overhauled. Levels now climb more gently in the early floors, the per-floor difficulty curve is smoother, and mid-and-deep monsters are significantly weaker overall. B...
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V1.1.2 Balance patch
June 07, 2026
by
andr3mar
— Talents — Many talents got higher rank caps: Vitality 50 → 100, Fortress 10 → 50, Constitution 25 → 50, Sharp Edge 30 → 100, Haste 40 → 60, Sharp Eye 25 → 40, Ferocity 20 → 50, Let...
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V1.1.1 Chat Tools · 🇷🇺 Localization · Loot & Gear
June 07, 2026
by
andr3mar
💬 Chat moderation : tap a player name in chat to report or block them. Messages from blocked players are hidden instantly, and you can manage your block list in Settings. 🌐 Local chat : a new la...
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V1.1: Stat Rebalance + Relics + Ancient Books
May 31, 2026
by
andr3mar
🎯 Agility reworked: attack-speed scaling softened (now AGI/1000), and AGI now also grants accuracy (×1.1 per 1000) and lowers your chance to be hit (×0.9 per 1000) — both with diminishing retur...
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V1.0.3 Story quests update
May 24, 2026
by
andr3mar
Main changes: 📋 Temporary quests expanded: new quest types added — Library (skill pages), Gem (shiny gems), and Elite (status enemies). ⚔ Story quests overhauled: 29 quests now guide players fr...
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V1.0.2 skill balance
May 22, 2026
by
andr3mar
Skill Balance Licking Wounds: cooldown 15s → 14s Gravity Control: damage ×1.0 → ×0.8 (Gravity Mage ×2.0 → ×1.6) Darkness: damage 1% → 0.8% of enemy current HP/s Void: em ×0.4 → ×0.6 Mo...
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V1.0.1 item tiers overhaul
May 22, 2026
by
andr3mar
Main: ⚔ Weapon scaling increased from ×3 to ×4 attack from item power. 🧤 Gloves now contribute ×1 to both attack and defence (previously ×1.5 defence only). 🛡 Monster armour growth rate re...
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Text-based idle mmorpg
May 19, 2026
by
andr3mar
Now, when the game reached a state, when I call it 'not shameful anymore to show', I feel like it's time to write this long post about why I have decided to come up with those mechanics or decisions...
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