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Ascension Tower

Incremental Idle MMORPG. Conquer endless tower and compete with others · By andr3mar

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Recent updates

Plans adjustment
Plans change: Due to the heavy load to db, I'm mostly trying to optimise the load, since the price is already >3$ per day, which will work til the end of this m...
V1.4
1
New: Arena (mostly just for tests, change your builds and have fun against other players) Major: More monster nerfs. Some will be stronger on f11, but drastical...
V1.35
3
Major: Coliseum added: once every 4h you can challenge strongest enemies of each floor(start f11). After defeat, you can grab amulet as a reward. Its stats are...
What to expect soon
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One of the main reasons to release project in public is to get some feedback from you, my dear testers. This way I don't need to spend double time checking ever...
V1.2
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Major: Added status monsters (elite, legendary and mythic) Starting from 25th floor, monsters have 5% chance to have status. Status monsters are a bit stronger(...
V1.1
Main: Now armor works as [dmg / (1+armor/100)], so it acts as another damage reduction multiplier New stat instead of existing armor - damage mitigation minor...
Equipment
Just a few hints regarding items: On the first 10 floors, you can get items of only the first 3 rarities; from floor 11, the base pool increases to 7 rarities...
Initial demo
That's the initial release. DEMO WIPE will come. Several WIPES might come. The game is unfinished. Yet there are unlimited floors, diverse enemies, talents, ski...
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Last post
Til today I've been testing it only locally, so many bugs might occur. If you think anything works not as intended, say...
started by andr3mar 2 days ago
11 replies
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